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Text File  |  1998-02-25  |  7KB  |  118 lines

  1. # KEYFRAME '<unnamed>' created from 'DetVmnt.prj in BATCH mode with ver4.20.'
  2.  
  3. ###############
  4. SECTION: HEADER
  5.  
  6. FLAGS  0x0000
  7. TYPE   0xFFFF
  8. FRAMES 6
  9. FPS    15.000
  10. JOINTS 8
  11.  
  12.  
  13. ###############
  14. SECTION: KEYFRAME NODES
  15.  
  16. NODES 8
  17.  
  18. NODE    0
  19. MESH NAME $$$DUMMY
  20. ENTRIES 3
  21.  
  22. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  23. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  24.    0:        0   0x0002   0.00019320  -0.00258800  -0.02568200 356.15820313  28.24977493   8.54994011
  25.                           0.00000000   0.00000000   0.00000000  -0.51874799  -3.64176702  -0.29424381
  26.    1:        3   0x0002   0.00019320  -0.00258800  -0.02568200 354.60195923  17.32447433   7.66720867
  27.                           0.00000000   0.00000000   0.00000000   0.00001526   0.00000000  -0.00001264
  28.    2:        5   0x0000   0.00019320  -0.00258800  -0.02568200  -5.39800835  17.32447433   7.66718340
  29.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  30.  
  31. NODE    1
  32. MESH NAME K_Lforearm
  33. ENTRIES 3
  34.  
  35. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  36. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  37.    0:        0   0x0002  -0.01125007   0.00006611  -0.03262521  48.50291443  50.00499344 308.83740234
  38.                           0.00000000   0.00000000   0.00000000  -0.00000127   0.00000254   0.00000000
  39.    1:        3   0x0002  -0.01125007   0.00006611  -0.03262521  48.50291061  50.00500107 308.83740234
  40.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000381   0.00000000
  41.    2:        5   0x0000  -0.01125007   0.00006611  -0.03262521  48.50291061  50.00500870 -51.16260147
  42.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  43.  
  44. NODE    2
  45. MESH NAME K_Lhand
  46. ENTRIES 3
  47.  
  48. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  49. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  50.    0:        0   0x0002  -0.00196877   0.00344659  -0.02809641   0.00000000   0.00000000  40.00000763
  51.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000127
  52.    1:        3   0x0002  -0.00196877   0.00344659  -0.02809641   0.00000000   0.00000000  40.00001144
  53.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000381
  54.    2:        5   0x0000  -0.00196877   0.00344659  -0.02809641   0.00000000   0.00000000  40.00001907
  55.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  56.  
  57. NODE    3
  58. MESH NAME K_Lshouldr
  59. ENTRIES 3
  60.  
  61. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  62. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  63.    0:        0   0x0002  -0.01940627  -0.00554326   0.03628207  10.92746162 325.46112061  31.65409279
  64.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000254
  65.    1:        3   0x0000  -0.01940627  -0.00554326   0.03628207  10.92746162 325.46112061  31.65410042
  66.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  67.    2:        5   0x0000  -0.01940627  -0.00554326   0.03628207  10.92746162 -34.53888702  31.65410042
  68.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  69.  
  70. NODE    4
  71. MESH NAME K_Rforearm
  72. ENTRIES 3
  73.  
  74. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  75. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  76.    0:        0   0x0002   0.01096882   0.00006612  -0.03375022   2.89218497  16.44254494  21.27740669
  77.                           0.00000000   0.00000000   0.00000000  15.37781048  -8.49090576   4.09182930
  78.    1:        3   0x0002   0.01096882   0.00006612  -0.03375022  49.02561569 350.96981812  33.55289459
  79.                           0.00000000   0.00000000   0.00000000   2.04065132  -2.30126953   1.79160690
  80.    2:        5   0x0000   0.01096882   0.00006612  -0.03375022  53.10691833 -13.63271713  37.13610840
  81.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  82.  
  83. NODE    5
  84. MESH NAME K_Rhand
  85. ENTRIES 3
  86.  
  87. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  88. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  89.    0:        0   0x0002   0.00168752   0.00344659  -0.02809640 359.55899048   2.57249117  46.49670410
  90.                           0.00000000   0.00000000   0.00000000  -1.91593432  -5.25310278  -8.20712090
  91.    1:        3   0x0003   0.00168752   0.00344659  -0.02809640 353.81118774 346.81317139  21.87534142
  92.                          -0.00000001   0.00000001   0.00000020   4.23840332 -10.07266235  -2.89006996
  93.    2:        5   0x0000   0.00168750   0.00344660  -0.02809600   2.28798652 -33.33216858  16.09520149
  94.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  95.  
  96. NODE    6
  97. MESH NAME K_Rshouldr
  98. ENTRIES 3
  99.  
  100. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  101. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  102.    0:        0   0x0002   0.01996887  -0.00563352   0.03656327  41.98476028  31.86579132 338.98754883
  103.                           0.00000000   0.00000000   0.00000000  -3.55517578  10.38317776 -14.52090454
  104.    1:        3   0x0002   0.01996887  -0.00563352   0.03656327  31.31923294  63.01532364 295.42483521
  105.                           0.00000000   0.00000000   0.00000000  11.28506088 -11.64155388  10.84342957
  106.    2:        5   0x0000   0.01996887  -0.00563352   0.03656327  53.88935471  39.73221588 -42.88830185
  107.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  108.  
  109. NODE    7
  110. MESH NAME emptyhand
  111. ENTRIES 1
  112.  
  113. # num:   frame:   flags:           x:           y:           z:           p:           y:           r:
  114. #                                 dx:          dy:          dz:          dp:          dy:          dr:
  115.    0:        0   0x0000  -0.05539871  -0.03981652   0.00428152 -12.20419502 -77.37709808 -39.30914307
  116.                           0.00000000   0.00000000   0.00000000   0.00000000   0.00000000   0.00000000
  117.  
  118.